October 18th, 2014

¡̮̻̝͆͑̀̀¡̜̒̂̔ͭͯ̆¡͎͖̠̖̗͇́̄¡̪͌́ͩ͋ ̐̾̀̐̓ͦC͕̝̞̗Ö̭̳̣̩̯́M͐͂͒̒̂͌I̧̹͍̍̉͐ͤ̀͒N͚̦͈͂̔̔ͬ̏͊͊G̞̗̀̒ͦ͗͊ͤ ͙̩ͧ̔̌̃͂S͊̐ͪ̇ͯO͉͔̰͎̖̊̑̆͜Ơ̬͂Ň̈̎̅ͭ͞ ̐̀̊̄͗̚͏!̞͔͜!͚͈ͬͮ̅ͨ!̶̼̗̣͍̠̈̈́ͯͧ̒!҉͎̼̭͖̫̗

October 17th, 2014

g̫̭̫̽̽͞ḷ̬͎ͮ̕i̳̹̗̹̖̼͋ͫ͌ͅt̷̬͓̰̜̫̽č̳̌ͮ͟h͌­̱͉͔͇͖̀ ͯ͗̒ͬͮ҉̦̦͉̪g̣͇̗͇̘̤̍ͭ̓̃͐͠a̖͚͉͍̗̮͉̎͗̅ͧ̊ͩz̐͊­͇̥̤̼̜ͧ̈́͂̈͆͝ë̎̊ͪͭ̀͏͎͇̮̞̩t̤͓͉̘̜͔̬͊ͤ̓́͌ͧͧ͢­t҉e̙̻̼̘̥͉ͤ͛̈́̋̈ ̙ͮï̙͚̟̚s̞̻̰͉͙̦̀̄͐͑̈͊͆ ͙̪̟̱̻̱ͤc̹̘̳͍ͧͨ͞o̸͍͖̙̠͔͆͐̋m̧͕̓̾i̍ͥ͌ͭ͛ͥͅn̔­̰͍͚͙̖̀̿̊͢g̥̗̳̗̈́

September 29th, 2014

Photos from XMA - X5 Mega Arena, an e-sports event held in São Paulo, Brazil. 

September 11th, 2014

Last couple of days at Loud Noises.

- Corrupting young minds at at ETEC Carlos de Campos (Asai and Jose old vocational school)

- Asai sleeping like a hobo at Indie House SP, while game designing Metroclash.

September 6th, 2014

Wabi-sabi games and Reject False Idols

In the past few weeks, Andre Asai, 1/3 of the Loud Noises, is focused on a little and weird project, the Wabi-sabi Games

According to Wikipedia, wabi-sabi “represents a comprehensive japanese world view or aesthetic centered on the acceptance of transience and imperfection.The aesthetic is sometimes described as one of beauty that is “imperfect, impermanent, and incomplete”. The wabi-sabi games are going to follow this world view. They will be little experiments, sometimes imperfect, sometimes personal, sometimes silly, but nonetheless works made with love. The development process will be documented in form of screenshots, texts, tweets, texts, videos or audio of me probably cursing aloud in Portuguese.

The first wabi-sabi game, Reject False Idols, is out right now! You can get it on Patreon or via itch.io. Below is a little trailer for the game.

The whole development process is documented on a timelapse:

And because it was the first wabi-sabi game, everything was SUPER experimental. We tweeted a few images and drops using the hastag #wabisabigame, but from now on we are starting to use our devlog more often to document the process. Expect more little updates from us here!

We are already begun developing our second wabi-sabi game. More will be revealed on the following days!

September 4th, 2014

warpdoor:

Reject False Idols (Loud Noises)

"Reject False Idols is all about destroying false idols and his followers with energy blasts and talking to GOD! Enter the temple, destroy everything, repeat! It’s heavily inspired by Vlambeer’s Karate and the music Thou Shalt Always Kill, by dan le sac vs Scroobius Pip." - Author’s description

Reblogged from Warp Door
August 26th, 2014

Headblaster on FILE Games SP 2014

Headblaster is being exhibited right now on FILE Games SP 2014, along with Odallus and Oniken, made by Joymasher guys. Together, we are representing all the glory of 8-ish/16-ish bit brazilian BLAST PROCESSING!

Other games being exhibited is Fingle, Bounden and BAM-FU, by Game Oven; Lovers in a Dangerous Space Time (Asteroid Base); Gorogoa (Jason Roberts); and Monument Valley (ustwogames).

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April 9th, 2014

Going overseas

Hello, computer! Jose here.

This is an update! A very full of stuff update! We are proudly announcing Headblaster and Laut have gone international!

Laut (our fast-paced party language learning game) is being featured in the A Maze. / Berlin! The festival happens from April 9 to 11. So people there will be able to play the game and see what it’s all about. Laut is also being featured in the ComKids Innovação, over here in São Paulo, on April 24. If you wanna go take a look, it happens over here in São Paulo at Goethe-Institut too.

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Now for Headblaster. It was infused with additional programmer blood and now supports controller and arcade controls. And it will be featured in Print Screen Festival, an Israeli digital culture and new media festival! It will happen from April 30 to May 5. If you’re passing by the Right Arrow Festival in Holon, fell free to play Headblaster! That’s it for now, folks. See you on the next update.

Loud Noises out.

A gang of game makers.


TODAY, WE ARE BRINGING THE APOCALYPSE TO GAMES! (And drugs. And hallucinations.)


Contact: shout@loudnoises.com.br