September 29th, 2014

Photos from XMA - X5 Mega Arena, an e-sports event held in São Paulo, Brazil. 

September 11th, 2014

Last couple of days at Loud Noises.

- Corrupting young minds at at ETEC Carlos de Campos (Asai and Jose old vocational school)

- Asai sleeping like a hobo at Indie House SP, while game designing Metroclash.

September 6th, 2014

Wabi-sabi games and Reject False Idols

In the past few weeks, Andre Asai, 1/3 of the Loud Noises, is focused on a little and weird project, the Wabi-sabi Games

According to Wikipedia, wabi-sabi “represents a comprehensive japanese world view or aesthetic centered on the acceptance of transience and imperfection.The aesthetic is sometimes described as one of beauty that is “imperfect, impermanent, and incomplete”. The wabi-sabi games are going to follow this world view. They will be little experiments, sometimes imperfect, sometimes personal, sometimes silly, but nonetheless works made with love. The development process will be documented in form of screenshots, texts, tweets, texts, videos or audio of me probably cursing aloud in Portuguese.

The first wabi-sabi game, Reject False Idols, is out right now! You can get it on Patreon or via Below is a little trailer for the game.

The whole development process is documented on a timelapse:

And because it was the first wabi-sabi game, everything was SUPER experimental. We tweeted a few images and drops using the hastag #wabisabigame, but from now on we are starting to use our devlog more often to document the process. Expect more little updates from us here!

We are already begun developing our second wabi-sabi game. More will be revealed on the following days!

September 4th, 2014


Reject False Idols (Loud Noises)

"Reject False Idols is all about destroying false idols and his followers with energy blasts and talking to GOD! Enter the temple, destroy everything, repeat! It’s heavily inspired by Vlambeer’s Karate and the music Thou Shalt Always Kill, by dan le sac vs Scroobius Pip." - Author’s description

Reblogged from Warp Door
August 26th, 2014

Headblaster on FILE Games SP 2014

Headblaster is being exhibited right now on FILE Games SP 2014, along with Odallus and Oniken, made by Joymasher guys. Together, we are representing all the glory of 8-ish/16-ish bit brazilian BLAST PROCESSING!

Other games being exhibited is Fingle, Bounden and BAM-FU, by Game Oven; Lovers in a Dangerous Space Time (Asteroid Base); Gorogoa (Jason Roberts); and Monument Valley (ustwogames).







April 9th, 2014

Going overseas

Hello, computer! Jose here.

This is an update! A very full of stuff update! We are proudly announcing Headblaster and Laut have gone international!

Laut (our fast-paced party language learning game) is being featured in the A Maze. / Berlin! The festival happens from April 9 to 11. So people there will be able to play the game and see what it’s all about. Laut is also being featured in the ComKids Innovação, over here in São Paulo, on April 24. If you wanna go take a look, it happens over here in São Paulo at Goethe-Institut too.


Now for Headblaster. It was infused with additional programmer blood and now supports controller and arcade controls. And it will be featured in Print Screen Festival, an Israeli digital culture and new media festival! It will happen from April 30 to May 5. If you’re passing by the Right Arrow Festival in Holon, fell free to play Headblaster! That’s it for now, folks. See you on the next update.

Loud Noises out.

March 23rd, 2014

Working on a little  co-op arcade “educational” game, named LAUT. We made this thing on a game jam organized by Institut Goethe wiht A Maze. Festival.

The game is very simple. Player one will be looking at the screen and seeing what word the characters shout, while player two looks for that word in the manual an translates for player one wich button he has to press. Each word means one different button of the controller. The educational part is that the players will learn some foreign vocabulary (in the case of the jam version, it’s portuguese and german words).

February 22nd, 2014



Yes, we launched a Patreon campaign! In the past few years we made some awesome, yet free stuff, like the game Headblaster or events pushing forward the game community in São Paulo, like the monthly meetup SPIN and the game jam Pack of Horrors. We want to create more stuff like these, and for that, we need more time. So that’s the idea behind Patreon: we’ll be able to take on less freelance work (in the end of 2013 we were working on unrelated jobs) and spend more time on the games and the events. It’s also a experiment on reaching people who are interested on our projects, and work closely to them. We are very excited to do this, and it’s also a combo of games, events and videos for you!

Loud Noises Patreon Campaign

February 1st, 2014

Schizoid - Initiation


Our friends at Schizoid released today Initiationtheir first album of short games. There are 10 games, made by André Teruya Eichemberg and Vinicius Sanches dos Santos and I gladly made the album cover art for them. 

The games are free to download at ( and, but i strongly recommend to anyone who download these games to pay what they want for them, as an incentive for Schizoid to continue making these zen arcade games. 

André Asai

A gang of game makers.

TODAY, WE ARE BRINGING THE APOCALYPSE TO GAMES! (And drugs. And hallucinations.)